- Support and Services
Developer Information
Little Indie is based on Jade:DS, a backend and toolset for online distribution. Jade:DS is all about flexibility and so is Little Indie. Bringing a game to Little Indie provides a lot of options and you'll find the core information here! Little Indie is not the right solution for you? Check back to Jade:DS for more solutions!
SubmissionYour game on Little Indie! No problem, just tell us about it! See our ?php>submission page for contact and more details!
Submitting a title to Little Indie is very easy, simply mail us about your project. Please ensure, this mail contains
at least the following information:
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SDK and optional DRMIf your choice goes for cloud services or the optional DRM, you'll need our SDK. Powerful in its result, it is easy to use.
To access the cloud based features, like rankings, achievements or the online storage, you need to use the SDK.
Further, the SDK provides full access to the local cache files of the client, allowing your game to read all of
its assets directly from there. Finally, you can query the license status of the game through the API, e.g. to
provide the demo and the full version within one binary.
Using the SDK is extremly simple, basically you only need to add a connect, an update and a disconnect call to your game. Everything else is handles by a user declared callback, where you can react optionally on every event. The SDK is available as a C++ library, but there are wrappers available for several existing engines and tools. This includes:
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Hover over the topic you want to learn more about.
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Developer SupportWe care about the developers! You'll receive personal support and consulting about the system and your game.
At Little Indie, a developer and his game aren't anonymous IDs in the system, we care about our developers!
By choosing Little Indie as your distribution platform, you'll receive extensive support and consulting from
our side - either by email or by skype, if available.
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Customer SupportWe want to work with you to satisfy the player! This includes access to our internal system for customer support.
Little Indie provides a complete support system through its web interface. This allows us to accept support tickets
and assign them to the developer, if necessary. You as the developer receive an email, notifying about every change
within this ticket, so you don't have to watch the support system regulary by yourself! Support tickets can be
reassigned between several administrators. This allows you to assign the ticket to different editors within your
team or even reassign it to us. Finally, simply close the ticket, if the issue is solved. No other platform gives
you this direct access to your customer!
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Cloud ServicesMake more of your game! Rankings, achievments and cloud storage can extend the product value of your title.
Little Indie provides full support of all Jade:DS cloud features. Jade:DS provides an extremly versatile cloud
system. Using the API, you can send and query data to and from the servers. Derieved from these data slots,
online rankings are managed, achievements are unlocked or the data is processed on a web page to track game
progress or similar. You can even implement game diagnostics to optimize the gaming experience for your players!
With our cloud API is the sky the limit - be sure to contact us for more fantastic ideas and consulting about the implementation. The API is easy to use, only three calls and an implemented listener are needed to get things running! |
PR and MarketingWe do constant pr work for the platform and selected titles. Learn about the wide range of activities you can benefit of!
Being present on Little Indie does not only benefit you for the sales, but for extending your PR range as well!
With its release, a game receives coverage by our Facebook and Twitter lists. Around the release, each game is
part of our regular press releases and at least one of your gameplay videos or trailers becomes part of our
featured playlist on YouTube. We arrange interviews and specials with our blog partners and additional coverage
is available on demand.
But even after the release, there are more ways to bring your game into public attention by joining special sales and temporary or permanent bundles. You want to roll your own raffle? No problem, benefit from our powerful coupon system, which not only includes discounts, but upgrade bonuses as well. |
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Pre-Release and FundingYou're game is not finished yet? This is the best moment to get in touch with us! Learn more about our Pre-Release offers.
To get the biggest attention for your game, it is never too early to spread the word about it. Take the chance
to build your product page on Little Indie already in an early development stage. You'll receive a spot in the
coming soon section, can start a presale plan or you can even do alpha funding with different perks. Take part
with developer diaries or free alpha versions distributed with our system!
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DeploymentJade:DS provides a sophisticated deployment mechanism. All data is revision based and optimized for transfer size.
The central part of our system is the data deployment. All data is held in revision based archives, which are
synchronized against our servers. This guarantees the latest version on the players computer and minimizes
transfer sizes. The local client can manage several revision states at once, which allows to precache bigger
updates without the need to do an instant update.
After being synchronized, the game is installed with a custom script into the file system. If the game supports direct cache access, this can be a small chunk of data, while the rest remains in the local caches. The system provides default archives for the common dependencies, like DirectX, XNA or OpenAL. These default archives can be linked against your games archives and don't need any special treatment or redundant download by the player. |
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