• About

    Genre: Action, Action, Fighting
    Release: Jul. 23rd, 2012
    Developer: BRUCEFilm
    Language: English

    Single player
    Managed download
    DRM Free
    Setup available

  • Play!
  • System Requirements
    • Operating System: Windows XP/Vista/7
    • CPU: Singlecore, 1Ghz
    • Memory: 1GB
    • Video: DirectX9 Compatible

Stay Dead

EXPERIENCE THE REALTIME INTERACTION IN A MOVIE At his core Stay Dead is a 'round beat'em up' like Street Fighter with elements taken from rythm games. The brand new idea behind Stay Dead is to have a real time interaction inside a cinematographic scene, using the main character as if he would be a videogame character. Stay Dead is the union of movies and videogames. Finally, the sound and graphic quality of a movie joins effectively the interaction of a next generation videogame, creating a unique and involving game experience. COMPLETE LIBERTY OF ACTION In Stay dead, even if the graphic is entirely shot in real life, you can freely move your character just like in any normal arcade game, and you can perform more than 150 different techniques distribuited in 5 stages. Use all the classic moves of the fighting games, just watch the result of your stunts with a never seen before realism and a spectacularity that just a real life shot with a cinematographic direction can provide.

  • Realistic fighting action
  • Rythm game elements
  • Real-life movie sequences
  • 150 different fighting techniques
  • 5 Stages

This is a new type of video game, and one that has huge potential to take off into its own thing. It's hard for me to point out anything truly wrong with it.

Jul. 22nd, 2012 - Kyada of EndGamers

The style of this game is what makes it look and feel so good.

Jul. 31st, 2012 - Adam2Marsh of 16bits.co.uk

The atmosphere that each fighter presents himself in fits perfectly and the game does a great job of making every scenario unique. The stage/prop designers did an exceptional job and I would have loved to see a greater number of unique stages and opponents.

Jul. 31st, 2012 - Jon Martin of The Unpaid Games

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  • Sep. 3rd, 2012 improved difficulties levels management, more steps between easy level and hard level
  • Jul. 27th, 2012 Updated intro
  • Jul. 23rd, 2012 First release